Numerous computer games can be related to the topics of politics lessons or deal with them directly. This variety of material raises the question of to what extent digital games can sustainably support learning about politics.
Playful forms of learning have long been part of the didactic tools. Teachers use them in political education. In this respect, it is not surprising that recently people have also been asking about the learning potential of digital games. These are very popular with children and young people. They also have didactic properties.
The computer game as a learning medium: mmr calculator
The use of digital games in educational contexts can be digital, game-based learning. The guiding principle of the concept is the mixing of game and learning content. Such a mixture exists when success in the game can be equated with success in learning.
Teachers can embed learning content in known game patterns. This way, they can carry out learning activities in a playful context. Examples of such games can be memorization in a quiz game, complex thinking in a simulation game, spatial thinking in a puzzle game and others. It is a fairly common view that digital games can constitute effective learning environments.
However, there are also critical voices. For example, they oppose the purpose of the game. They doubt the compatibility of games and learning. Also, they criticize the game-based treatment of serious topics. Nevertheless, digital learning games and mmr calculator can enable the sustainable acquisition of knowledge.
The promotion of political competence by means of digital learning games
There are numerous computer games on topics of political education. In The Chancellor Simulator, for example, learners can reenact a legislative period as Federal Chancellor or work out solutions to complex political problems. Nevertheless, there is a lack of publications that address the question of how such computer games could contribute to promoting political competence.
Despite everything, working with digital, game-based learning in politics lessons seems worthwhile. The use of digital games can probably not only contribute to learning politics but also bring learning opportunities in the area of media competence promotion. Such teaching scenarios prepare learners for life in a society in which digital games with political content have long been used for educational, entertainment and advertising purposes.